So moving from the +P thread on this subject, I did try out the new XD round today. I pretty much got the same results that I had obtained with the XP rounds, which mainly involved jams with the top two rounds of the mag (which in this case was a 6 round mag upgraded with Magguts to 7 rounds). The bullet would hang slightly to the right at the top of the ramp before entering the chamber. I think it happens when the nose is in an "X" formation rather than a "+" orientation. The "X" can rest on the ramp only on the left side consistently, which pushes the nose slightly to the right, where there is no ramp support due to the asymmetry of the Kahr ramp. At least that's my theory. As to why the top two rounds in particular, I think they are very tight in the mag due to it being full, and there's more resistance against sliding forward than rounds lower down. The other bullets must be thrust up and in faster into the chamber.
So as before, I would not use these bullets in the top three slots of the mag, and I would keep them in a "+" orientation if possible. Maybe too fussy for many folks to trust I suppose. Would be good to hear from others to build up more data. I would use them as the chambered round.
Photo is not in great focus, but you get the idea.
Results may vary from gun to gun, so people need to test their own weapons.
So as before, I would not use these bullets in the top three slots of the mag, and I would keep them in a "+" orientation if possible. Maybe too fussy for many folks to trust I suppose. Would be good to hear from others to build up more data. I would use them as the chambered round.
Photo is not in great focus, but you get the idea.
Results may vary from gun to gun, so people need to test their own weapons.

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